This project is a personal exploration into creature design, focusing on anatomy, form, and surface detail. I wanted to push myself beyond human proportions and experiment with more unsettling, alien-like features while keeping a sense of believability.
Shading and rendering in Marmoset Toolbag & Blender
This piece allowed me to study subsurface scattering, skin details, and creature anatomy while testing different texturing resolutions (2K and 4K). My goal was to balance a realistic approach to skin rendering with an otherworldly design.